Soul Crush: Aatrox sucks the soul of nearby enemies, dealing magic damage and gaining a percent of his max HP. Then he unleashes his demonic form for the rest of combat, replacing his spell with The Darkin Blade.
The Darkin Blade: Aatrox slams his greatsword down in a line, dealing magic damage to all enemies hit and healing himself.
Pulverize: Alistar slams the ground underneath his target, dealing magic damage and knocking them up for 1.5 seconds. He then roars, healing himself and the lowest health ally champion for 20% of his maximum health.
Burst Shield: Annie blasts a cone of fire, dealing magic damage to enemies in front of her, then creates a health shield on herself for 4 seconds.
Ranger's Focus: Ashe increases her focus for the next 4 seconds, gaining Attack Damage.
Meteor Shower: Aurelion Sol calls down meteors on random enemies that explode on impact. Each meteor deals magic damage and applies a burn for 10 seconds, dealing 10% of the target's maximum Health as true damage and reducing incoming healing by 25%.
Static Defenses: Blitzcrank creates an empowered field around himself, reducing all damage taken for 4 seconds.
Whirling Death: Draven hurls two massive axes at his target's direction that deal a percent of his Attack Damage to all enemies in its path, reduced by 25% for each enemy they pass through. The axes reverse direction at the end of their path, dealing damage to enemies hit along the way back.
Star Diver: Ekko dives in, granting himself a shield for 5 seconds and taunts nearby enemies. When the shield breaks, he emits a time field, dealing damage to nearby enemies and slowing their attack speed by 50% for 2 seconds.
Sabotage: Ezreal fires an orb of physical sabotage at his target, reducing their Attack Speed for 4 seconds. Afterwards, he fires a shot at them dealing magic damage to them and nearby enemies.
Dark Harvest: Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next few seconds, Fiddle drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
En Garde: Fiora lunges at her enemy, dealing a percent of her Attack Damage to all enemies hit and activates her Duelist's Soul for 8 seconds. While her Duelist's Soul is active, she takes 20% less damage and her attacks restore Health.
Trial by Fire: Gangplank removes all crowd control from himself and fires a flaming bullet at his target, dealing magic damage and reducing healing by 30% for 8 seconds.
Mecha Justice: Garen brings down his sword on a nearby enemy, dealing a percent of his Attack Damage plus bonus damage to enemies within 2 hexes and stunning them.
Robo-Rage: Gnar slashes around him, dealing 110% of his Attack Damage plus bonus damage to enemies struck. His current target takes 300% damage, and the spell critically strikes them.
Twister: Janna sends a twister towards the largest group of units. Enemy units caught by the twister are knocked up for 0.5 seconds. When the twister stops, it expands and all nearby enemies are knocked up and take damage over 3 seconds.
Adaptive Strike: Passive: Every third attack, Jax leaps to his target and deals bonus magic damage. The bonus damage increases every third attack up to 10 times.
Fishbones: Jinx fires a rocket at her target that explodes on impact, dealing magic damage to all nearby enemies and stunning them.
Starfire Spellblade: Kayle's next 3 attacks smite her target, dealing a percent of her Attack Damage to them and magic damage to enemies within one hex of them.
Sigil of Malice: Leblanc fires sigils at her target each dealing magic damage. If the target dies, she continues casting at the nearest target and casts 1 more sigil.
Safeguard: If there is a nearby ally, Lee Sin dashes towards them, shielding both them and himself for 4 seconds. If there are no nearby allies, Lee Sin gains a shield instead. Afterwards, he dashes back and deals a percent of his Attack Damage to his target.
Deus Ex Machina: Leona locks onto and calls an orbital laser strike onto her target.
After a short delay a laser fires on the locked on target dealing true damage per second to the target and dealing magic damage to nearby enemies.
Chrono-Barrage: Passive: Lucian's basic attacks deal bonus magic damage. Active: Lucian fires 4 shots in his target's direction. Each shot deals magic damage to the first target struck.
Glitterlance: Lulu fires a bolt of magic energy at her target, dealing magic damage to the first enemy and to subsequent enemies.
Lucent Singularity: Lux sends a lucent singularity at a random enemy's location that detonates after arrival, dealing magic damage to nearby enemies and reducing the Attack Damage of the enemy in the center by 40% for 4 seconds.
Ground Slam: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and granting himself Armor for 4 seconds.
Bullet Time: Miss Fortune channels for 2 seconds, firing 8 waves of bullets in a cone in her target's direction, with each wave dealing magic damage to the first target hit. Enemies hit by bullets in short succession take magic damage for each bullet instead.
Skylines: Mordekaiser transports the board into his realm, shredding the Magic Resist of all enemies, before summoning a building behind him and slamming it onto the board, dealing magic damage to all enemies hit.
Dark Binding: Passive: When Morgana deals damage to an enemy, she 40% reduce Armor and reduce Magic Resist them for 4 seconds.
Active: Morgana sends out dark bindings towards the 3 closest enemies, dealing magic damage and stunning them for 1.5 seconds.
Bonk: Nasus slams his staff on his target, dealing a percent of his Attack Damage and slowing their Attack Speed by 40% for 3 seconds.
Stone Skin: Wukong spins his staff around him, dealing magic damage to nearby enemies and gaining Armor and Magic Resist for each enemy hit for 3 seconds.
Biggest Roboball Ever!
Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining 30 mana per second.
NuNu and Willump grow the ball, increashing their speed, radius of the ball, and its damage dealt by 40%.
Time Out!: Pantheon leaps on his target, dealing a percent of his Magic Resist and stunning them for 1.5 seconds. He then shields himself for 4 seconds.
Buckler Toss: Poppy throws her buckler at the farthest enemy, dealing a percent of her Armor as magic damage. The buckler then bounces back, granting Poppy a shield that blocks damage.
Sand Slam: Passive: Rammus has increased Armor.
Active: Rammus powers himself up and leaps to the largest group of nearby enemies, dealing a percent of his Armor as magic damage, knocking them up for 1.2 seconds, and reducing their Attack Damage by 40% for 4 seconds.
Dominus: Renekton empowers himself for 8 seconds, gaining maximum Health, and causing his attacks to deal 5% of his maximum Health as bonus magic damage.
Bunny Blade: Riven gains a Shield for 4 seconds and empowers her next 3 basic attacks with bonus magic damage. If her attack target currently has less health than her, her bonus magic damage is increased by 100%.
Stand United: Shen tethers himself to the ally who has done the most damage this round for 3.5 seconds. While the tether is active, his ally is invulnerable and any damage they would take is redirected to Shen instead. Damage Shen takes is reduced by a percent for the same duration.
Piece of Time: Sivir throws her blade at her target, dealing a percent of her Attack Damage plus bonus damage. It then ricochets and splits, hitting the 3 nearest enemies for 40% of the main hit.
Crescendo Sequence: Sona cycles between 3 phases, firing 2 beams that:
Force of Will: Syndra enshrouds a random unit on your bench in an orb, granting them a shield and flinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.
It's Time to Duel!: Twisted Fate draws a number of cards and begins drawing a card after every auto attack. After 2.5 seconds, Twisted Fate throws all of his drawn cards, each dealing magic damage. The final card thrown is a red card that deals magic damage to all nearby enemies.
Undertow: Urgot summons a gigantic wave behind his enemies that moves towards him, dealing a percent of their maximum Health as magic damage. The wave's force knocks enemies forward 1 hex and stuns them. For each champion hit, he has a chance to dredge up treasure.
Silver Bolt: Vayne fires a heavy bolt at her target, dealing a percent of her Attack Damage as true damage.
Blast Shield: Vi slams the ground in front of her and releases her stored energy, granting herself a shield for 4 seconds, reducing the Armor of nearby enemies for 4 seconds and dealing a percent of her Attack Damage.
Passive: Warwick gains Omnivamp. Upon his first takedown, he enters Empowered Kill Mode 2.0, granting himself 60% Attack Speed and causing him to leap to new targets for the rest of combat. Active: Warwick leaps and slashes at his target, attacking 6 times and dealing a percent of his Attack Damage. If the unit dies, he gains 10 mana for each remaining slash.
Steel Tempest: Yasuo dashes to the best position to strike the most enemies and fires a whirlwind at his target dealing magic damage and knocking up units hit.
Symbiotic Split: Passive: Upon dying, split into smaller Zac Blobs with a percent of Zac's maximum Health that taunt nearby enemies.
Spell: Zac bounces into the air and slams back down, dealing magic damage + 11% of his current Health to nearby enemies and healing himself for 20% of his missing Health.
Tactical Sweep: Camille sweeps with her leg, dealing a percent of her Attack Damage and disarming enemies hit.
Otherworldly Flourish: Passive: Jhin always attacks a certain number of times per second. He converts each 1% of bonus Attack Speed into 0.8 Attack Damage.
Every fourth shot instead fires a piercing bullet towards the lowest health enemy, dealing a percent of his Attack Damage to all enemies in a line, increased based on a percent of their missing health. The bullet deals 44% reduced damage for each target it pierces through.
Starcharged: Passive: Kai'Sa's attacks apply Plasma. Her next attack against a target with 2 stacks of Plasma deals bonus magic damage.
Active: Kai'Sa gains Attack Speed for 6 seconds. This Attack Speed bonus can stack.
Phantom Undertow: Pyke stabs his current target dealing true damage, summons a phantom at his current location, and dashes behind the furthest enemy. After 1 second, the phantom returns to Pyke, stunning all enemies it passes through for 1.5 seconds and dealing magic damage to them.
Hop Blossoms: Neeko throws out her frog familiar at her target; it hops to the nearest 3 enemies 3 times, dealing magic damage to enemies in an area. The last hop is empowered, causing it instead to deal bonus magic damage to enemies in a larger area.
Battle Blast: Sylas whirls his chains around him, healing himself and dealing magic damage to nearby enemies.
Flair: Samira knocks up and juggles her target for 1.5 seconds, rapidly firing bullets that deal a percent of her Attack Damage. The bullets ricochet to nearby enemies, dealing 50% reduced damage.
Iron Bond: Rell forms a tether between herself and her lowest percent health ally, dealing magic damage to all enemies between herself and her bound ally. She also grants herself and her bound ally a percent of Rell's current Armor and Magic Resist for 4 seconds.
Heartbreaker: Viego becomes unstoppable, leaping to the largest cluster of nearby enemies and slamming his sword down on the enemy with the lowest health, dealing magic damage to the primary target and magic damage to enemies nearby. If Viego kills an enemy, he casts again with reduced damage.
Shadow Surge: Vex launches a damaging missile at her current target, dealing magic damage. Every third cast, her missile is empowered, dealing magic damage and passing through enemies.
Endless Banquet: Bel'Veth dashes around her target and unleashes a flurry of attacks, each dealing a percent of her Attack Damage. Each time this is cast, Bel'Veth gains 20% bonus Attack Speed for the rest of combat.
Apotheosis: Nilah whirls her whip-blade, dealing magic damage to nearby enemies while healing herself and allies over 1 second. She finishes with a burst that deals magic damage.
Alternate Ezrealities: Ezreal shatters the timestream, calling in alternate reality versions of himself that each fire towards the largest group of enemies. Enemies his by a blast take a percent of his Attack Damage plus bonus damage.